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(+1)

Fun idea. But the web version at least can't handle the amount of mana at all. By quote 3 or 4. I forget which. I was down to frames per minute and the game crashed. The scaling options are just so absolutely insane that you easily more than double or triple your input to output ratio every turn. So I was like 2 seconds into that turn when the game crashed. But I had already created around 300k mana. By quota 13 I don't think it would matter what my PC was or if I was on web version anymore.

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Ha yeah the balance and types of buildings available are abysmal right now :) I'll be putting out a non-rushed-for-the-gamejam version in a few weeks that is closer to the intended experience and includes a tutorial and whatnot. Thanks for the comment!

Sounds good. Watching the mana get completely out of hand is fun. But the numbers probably do need to be a bit less fun. For the sake of actually working.

Also enough to unpack that a tutorial would be quite appreciated.

For QoL having some kind of floating tooltip over your buildings that give useful feedback would be nice too. My cannon was just sucking up mana and gaining/doubling its pressure charges like crazy. But it was effectively impossible to actually tell if it was even helping or hurting. Since the feedback of how much mana it was using vs. how much it was creating wasn't really visible in any meaningful way. Having some visuals for when it is/isn't on cooldown would also be nice as part of that.